The March campaign map at fit view: the river Mor dividing the region, roads threading between walled settlements, with Greywatch, Karnhold, and the ownership banners of both houses legible.

A realm divided. A crown contested.

Crowns of the March

The river has divided the March. Cross it. Break House Vane. Keep your crown.

The shape of the war

Manoeuvre, supply, and the fight for ground — captured straight from the current game.

A selected House Calder company on the March campaign map, its planned route drawn as a bright line across road hexes to a destination marker, with the command panel open beside the map showing its troops, movement, and pending march order.

Command the March

Every march is a wager.

Send companies across the frontier, threaten enemy ground, and force House Vane to answer. Commit too far, and the road home may close behind you.

Greywatch, the House Calder capital, selected on the campaign map with its command panel open over the terrain — people, food, income, and defence readings above the Build, Recruit, and Manage commands.

Hold the Roads

An army without roads is already dying.

Take towns. Guard the crossings. Keep food and iron moving while the enemy works to sever every path behind you.

The Battle of Stoneford Bridge: House Calder's companies drawn up on the west bank, the river's bridge and Stoneford's gate ahead of them, with walls and keep manned by House Vane's defenders.

Fight for Every Stronghold

The ground remembers where the war began.

Rivers become chokepoints. Walls become killing grounds. Every survivor returns to the campaign carrying the cost of victory.

Five strongholds. Two houses. One river between them.

House Calder holds Greywatch. House Vane rules from Karnhold beyond the river Mor. Break their armies, secure the crossings, and take their seat before they take yours.

House Calder

Greywatch

The river Mor

House Vane

Karnhold

Greywatch stands behind you. Karnhold waits beyond the river. Everything between them must be won.

Take command

The War Ahead

Last updated 4 October 2026

Crowns of the March is playable now—and still being forged. Here is what is on the field, what comes next, and what remains beyond the horizon.

On the field

Now · active work

  • Polish the playable solo campaign

    Sharper clarity, pacing, and feedback, so a first session ends in confidence rather than confusion.

Marching next

Next · intended, not scheduled

  • Broaden campaign variety

    More authored situations, and stronger distinctions between strategic regions and the battles fought over them.

Beyond the horizon

Exploring · questions, not promises

  • Deeper campaign storytelling

    A campaign that remembers what its houses, settlements, and veteran formations have lived through.

Won and held

Recently shipped · already in the game

  • The branded campaign entry

    A first-run landing that explains the game and recommends where to begin.

  • Deterministic random worlds

    Generated campaigns rebuilt exactly from a seed you can reroll, copy, and share.

  • Contested control and tactical battles

    Armies live and die by their roads, and field battles decide the campaign's fights.